From School Library Journal Grade 7 Up-The myriad bits in 16-year-old Blake's brain become the stuff of an alternate universe, a nightmare amusement park in which he must experience seven wild rides before dawn in order to escape. The teen has always been the careful child in his family; at age seven, he was the only survivor of a school-bus crash. Since then, he has taken on the responsibility of saving his brother Quinn, who constantly needs to be rescued from his own impulsive behavior. Blake would certainly never accept the invitation to a midnight ride offered by the icily attractive Cassandra, a mysterious figure he encounters at Six Flags. However, when his brother steals the invitation and disappears, Blake has to follow. As he makes his way from one terrifying ride to another, Cassandra appears and disappears, challenging him, leading him on, and, finally, desperately attempting to keep him where he is, in the world she has created. His brother appears and disappears as well, and in one ride they discover that they need to work together. But at the end, Blake is on his own to face his deepest fears and survivor guilt. As the pace picks up in his surreal fantasy, readers are sucked into the nightmare, tumbling full tilt from one bizarre occurrence to another. Set in the vibrant, vivid atmosphere of theme parks and computer games, this is an unusual quest adventure. Teens will recognize both Quinn's sensation seeking and Blake's withdrawal, and celebrate the balanced conclusion.