Fundamentals of Puzzle and Casual Game Design by Ernest Adams

Fundamentals of Puzzle and Casual Game Design

Ernest Adams
40 pages
New Riders
Sep 2014
Hardcover
Computers & Internet WSBN
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You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players.
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About this book
Pages 40
Publisher New Riders
Published 2014
Readers 0